• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.



Page history last edited by Maksim-Smelchak 5 years, 4 months ago


The least human of the major races. Dominant species of the Hive Federation.


External Link

Traveller Library Data: Hiver

Category: Alien Races


Hiver (Sophont) Synopsis

Hivers are a Major Race, with a modified six-fold radial symmetry bearing a superficial similarity to Terran Starfish, who control a large federation trailing the Imperium.


Hiver (Sophont) Physiology & Environment (Ecology)

Hivers average 1.5 meters from ground to top of upraised head and weigh about 150 kg. Hivers exhibit a modified six-fold radial symmetry; the body has a calcareous internal skeleton consisting of a series of rings supporting the limbs and a fused carapace protecting the brain and internal organs.

The head is a modification of one of the limbs and contains six eyestalks and six manipulative tentacles, plus paired infrared sensor organs. The other five limbs are identical (except for slight modifications of the hand opposite the head) and are used as arms and legs indiscriminately. Each limb ends in a six-fingered radial hand. Fingers are very flexible and have muscular suction cups on the lower surface about halfway to the tips. Hiver arms and hands are generally weaker than a human's but are very tough and difficult to injure.

The mouth or cloaca (digestive and defaeative opening) is on the lower surface of the body. There is no sound-producing organ, but hivers do have three ears placed around the neck near the head.


Hiver (Environment) Evolutionary History

Descended from omnivore gatherer/scavenger stock, they are the most alien of the major races.


Hiver (Environment) Preferred Environment

Hivers like planets of size 6 or less, with thin or standard atmospheres and unvarying climates.


Hiver (Physiology) Reproduction & Parental Instinct

Hivers have only one sex. Reproductive cells are exchanged each time that Hivers meet, using the modified rear hand, the process has been termed by humans "shaking hands". The cells are kept in a reproductive pouch on the lower body surface where they conjugate and exchange genetic material. Once every forty days or so, a cell will develop into a larva, which then drops from the parent's body.

Hivers go through at least three and sometimes four life stages: 1. Hiver Larvae 2. Hiver Yearling 3. Hiver Adult and... 4. Nest Leader.

The strong Hiver parental instinct can be considered an offshoot of the Hiver instinct for racial survival. To humans, this parental instinct seems somehow warped. For example, Hivers are horrified by the idea that their larvae might somehow find its way to a world where there is no nest to receive it. To prevent this, Hiver ships are carefully fumigated to kill any hiding larvae before landing or docking, and extreme measures are undertaken to ensure that no Hiver crewmember deposits larvae where there is no nest.

See Hiver Parental Instinct for more information.


Life Stage 1. Hiver Larvae

Hiver young are known as Larvae.

Hiver planets are mostly wilderness, and the larva enter the wilds, where most are killed. After about a year, survivors return to civilization, where they are welcomed into any nest and begin their education as citizens. Hiver Parental Instinct is very strong, and the young are adopted by the entire nest. (Note that this instinct applies only to the year-old returnees; Hivers have no concern for the younger larvae, and in fact they consider them minor pests.)


Life Stage 2. Hiver Yearling

Yearlings are maturing Hiver larvae which have emerged from the wilds.

See Yearling (Hiver) for more information.


Life Stage 3. Hiver Adult

Adults are any Hivers above the age of 14. They are fully mature physically and intellectually.

See Adult (Hiver) for more information.


Life Stage 4. Hiver Nest Leader

A Nest leader is a Hiver that becomes a senior after several decades of service. This Hiver is the individual that makes routine decisions and assignments, and who keeps the nest's records. Leaders have learned how to lead and direct others toward the accomplishment of basic goals and have responsibilities ranging from military leadership to business management.

See Nest Leader and Senior (Hiver) for more information.


Hiver (Environment) No Population Pressure

Because of the nature of their reproduction, Hivers have never experienced the population pressures so important to Human history. The population of the homeworld is now only a few hundred million, only ten times greater than it was in prehistoric times.

Predators control the young; when the adult survival rate rises, thus increasing the numbers of young produced, the predator population increases proportionately and the balance is maintained.

Space colonization arose not from pressure but from curiosity, with which Hivers are amply endowed.


Hiver (Sophont) History & Background (Dossier)

Hivers are unique among major races in that they had a complex culture before becoming sentient.


Proto-Hiver (Background) Culture & Society

Originally, they lived in the tunnels and built-up mounds of the Snohl, a large (1,000 kilogram) burrowing animal. In exchange for shelter, they gave food. They farmed fungus and foraged outside for decaying vegetation and dead animals as a source of food for the fungus.

Burrowers were allowed to graze in the farm tunnels. Hivers ate the fungus and whatever fresh food they could find outside. Intelligence arose as the outside environment changed, forcing the foraging parties to travel farther to discover new sources of food and fertilizer; foragers advanced from simple scavenging and gathering efforts to complex cooperative efforts of hunting and trapping live game.

Today, fungus remains the staple of the Hiver diet; fungus growing is a highly developed art. Most buildings retain the beehive shape and large underground tunnel complexes of the original burrowers, but they are constructed by machines; the burrowers, known as Snohl, are now reduced to the secondary function of keeping the tunnels clean. Hiver attachment to them is essentially nonrational; they just feel more comfortable with Snohl around.

See Snohl for more information


Hiver (Sophont) Psychology & Philosophy (Mindset)

Hive society is highly individualistic. The term "Hive" results from an early human misconception which stems from the appearance of the Hivers' building and tunnel complexes. Nests contain from five to five hundred individuals, who are usually centered around some common endeavor.


1. Hiver (Psychology) Manipulation

One of the most common endeavors and highest achievements for Hiver individuals or groups is the act of (social) Manipulation.

See Manipulation for more information.


2. Hiver (Psychology) Curiosity

One of the most central values to Hiver society is that of curiosity. Hivers love to experiment and explore. Whatever is out there, Hivers want to know about it, and, if it can be done, some Hiver out there is planning to eventually do it. Hivers are endlessly curious about every aspect of life, interstellar society, and the cosmos.

Space colonization arose not from pressure but from curiosity, with which Hivers are amply endowed.


Hiver (Sophont) Culture & Society

While one hundred is an average size for a nest and was the size in pre-civilized times, larger groups may come together for some civilized purpose such as large manufacturing companies or universities. Small nests are usually spaceship crews or isolated research parties. A young hiver will spend his first fifteen years in his home nest; thereafter, nest changes may take place as often as a modern human might change jobs.


Hiver (Society) Social Organization

Hiver society has a variety of governing organizations.

  • Nests may group themselves together to form a city or city-state.
  • Cities may group together to form a nation-state.
  • Nations may group together to form a world government.
  • The worlds of the Hivers have grouped together to form the Hive Federation.

See Nest for more information.


Hiver (Society) Colonies

The Hivers have colonized only those planets with climates most pleasant to themselves; if the planet has no predators that like to eat Hiver larvae, they are imported.

Because of the high birth rate, a colony will rapidly fill up to its maximum population level of a few hundred million and will then stabilize.

Hiver enclaves, for commercial or scientific purposes, are found on worlds of more extreme characteristics than the preferred Hiver environmental range.


Hiver (Sophont) Government & Politics (Leadership)

The Hiver (government) is known as the Hive Federation, a Human term for the loose interstellar community dominated by the Hivers. The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.

The Hive Federation, which also bears some properties of a Confederation, is as close to a stateless society (anarchy) as can be found in the major states of Charted Space.

The Federation government (if such a term is at all applicable) is mostly concerned with maintaining the uniformity of the Hiver culture and species. This is accomplished by frequent reproductive embassies from one planet to another Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year. They will then return home for another year-long round of parties, discussions, and handshaking.

For more information on the forms of governments used in the Hive Federation, please see Hiver (government).

For general information on the social science of government, please see Government for more information.


Hiver (Politics) Nest Leaders

A Nest leader is a Hiver that becomes a senior after several decades of service. This Hiver is the individual that makes routine decisions and assignments, and who keeps the nest's records. Leaders have learned how to lead and direct others toward the accomplishment of basic goals and have responsibilities ranging from military leadership to business management.

Nest Leaders are the bureaucrats and politicians of Hiver society, in as much as either role truly exists within Hiver Space.

See Nest Leader for more information.


Hiver (Government) Federation Development Agency (FDA)

When the Hivers moved out into the stars and first established their federation, they realized that one responsibility of their government would be further development of the many worlds they found, and explotation of the resources they discovered. The Federation Development Agency (FDA) was given this task.

See Federation Development Agency for more information.


Hiver (Government) Types

Hiver Government types include:

Hiver Government Codes
Code Name
S Sept
T Unsupervised Anarchy
U Supervised Anarchy
W Committee

The closest government type to the Hive Federation according to Solomani political science would be a "Stateless Society" (anarchy) or a Confederation.

Please see Government for more information.


Hiver (Sophont) Language & Letters (Communication)

The Hiver language is a combination of arm/tentacle waving and physical contact.

The written language is ideographic and is used as a standard language among the races of the Hive Federation.

Hivers talking among themselves use all three aspects of language (gesture, touch, and writing) at once, a process capable of great subtlety and sophistication, but unintelligible to the outsider.

The Gurvin language is used for spoken (oral and aural) situations.

Hivers common use vo-corders, devices which change written language into aural language, when conversing with most other races, who use oral languages.


Hiver (Sophont) Calendar & Timekeeping

In 410, the Hivers began moving the Hive Federation capital from Guaran to Glea. The move ended in 490. Glea itself was settled by the Hivers in -866. The Hiver calendar is based on the period of Glea around its star, New Primary.


Hiver (Timekeeping) Basic Units

  • Glea rotates on its axis once in 22 standard hours. This is called a "cycle" by the Hivers.
  • The Hive Federation year is 143 cycles, or about 179 standard days, in length.
  • Glea orbits New Primary with a period of 358 standard days; consequently there are slightly more than two Hiver years to every standard/Imperial year.

See Hive Federation calendar and Date Conversion for more information.


Hiver (Sophont) Technology & Trade (Economy)

Most Hiver worlds are TL 9 to 14 averaging TL 11 to 12.

Hivers conduct enormous amounts of research, being a naturally curious species, and Hiver mathematical systems are in much demand for their power and elegance.


Hiver (Trade) Interstellar Economy

The Hiver Economy has been described as "an economist's nightmare" and "capitalistic communism" by human writers. It is very difficult for non-Federation members to understand, though it seems to work admirably for them. Basically, Hivers have a strong desire for material comforts, and, hence, the wealth that makes these possible. But they rely on a system of credit in which the individual has a positive or negative credit balance with its particular nest. When an individual changes nests, the new nest acquires the individual's credit balance, either paying to, or being paid by, the previous nest. In the interim, individuals can draw on the nest's accounts for virtually any amount, whether for simple necessities such as food and shelter, or for large material items.

Hiver industry and business excel at communications technology and robot construction. Major exports include artificial and computer languages, translators, robotics, and sophisticated electronic hardware of all types.

Hivers are known for their widely-ranging merchants, willing to travel the lengths of the galaxy, to exchange in the trade of ideas, philosophies, technologies, manufactured goods, and resources amongst other items of exchange.


Hiver (Trade) Megacorporations

Hiver (Megacorporation) Star Patterns Trading

(Hiver Megacorporation): Star Patterns Trading is one of five Hiver Megacorporations, and the major Hiver trading partner with the Imperium and the Solomani. Star Patterns (actually the Hiver term could as easily mean Constellations or Major Trade Routes) is a multi-function megacorporation and a vertical monopoly; it owns and operates companies which perform all necessary merchant activities, from mining raw materials to manufacturing goods to transporting them to market to merchandising them. Its major activities with the Imperium are sale of high tech items and transport of Hiver tourists to points of interest.

See Star Patterns Trading for more information.


Hiver (Sophont) Military & Intelligence (Force Projection)

The Hive Federation Navy is the main instrument of military force. Hivers came late to the concept of war and are more comfortable with high-tech, long-range oriented violence; they dislike the personal approach of ground combat.

When ground forces are absolutely needed, other races of the Federation generally supply the troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. The Ithklur have long been known as the the premier shock troops of the Hive Federation Navy and are rightly feared as some of the most capable warriors in known space.

Comments (0)

You don't have permission to comment on this page.