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Mindknights of Matarishan

Page history last edited by PBworks 17 years, 10 months ago

Mindknights of Matarishan

 

Mindknight holding deactivated plasma saber

 

For over three centuries the Mindknights were the guardians of peace and justice in the old Federation, before the Long Night, before the Third Imperium. Individual Mindknights survived the breakup of the Federation, though the chaos of the times destroyed their order and scattered its members. Their great schools were lost, but the practices of the Mindknights survived the Long Night and the order was revived with a second founding concurrent with the expansion of the Third Imperium into the Gateway Quadrant. During the Psionic Supressions the Mindknight teachings were declared to be heresy and their schools were closed by Imperial Edict. Most Mindknights fled to worlds outside the Imperium, but rumour has it that some inhabitants of the Matarishan Federation Subsector still practice the old ways.

 

The weapon of choice of the Mindknights is the Mondi Plasma Saber. Outside the remnants of the order the secret of their construction has been lost.

 

Mindknight Career Rules

Enlistment 12+

DM +1 is Soc 9+

DM +2 if Psi 9+

 

Survival 8+

DM +2 if Dex 8+

 

Position -

DM +1 if -

 

Promotion -

DM +1 if -

 

Re-enlistment 4+

 

Service skill...Energy Blade-1

 

Personal Development

1 +1 Int

2 +1 End

3 +1 Dex

4 +1 Psi

5 Brawling

6 Gun Combat

 

Service Skills

1 Telepathy

2 Telekinesis

3 Teleportation

4 Clairvoyance

5 Awareness

6 Energy Blade

 

Advanced Education

1 Vehicle

2 Vacc Suit

3 Electronics

4 Computer

5 Psionic

6 Energy Blade

 

Advanced Education (Edu 8+ only)

1 Medical

2 Navigation

3 Engineering

4 Pilot

5 Jack-o-T

6 Psionic

 

Benefits

1 Low

2 +1 Dex

3 +2 Psi

4 Energy Blade

5 Travellers

6 High Passage

 

Cash

1 1000

2 5000

3 10000

4 15000

5 20000

6 25000

 

Notes:

 

Energy Blade and Psionic are cascade skills. Energy Blade allows selection of any energy melee weapon, such as Electro Foil, Plasma Saber, or Dual Plasma Sabre. Psionic allows selection of one Psionic skill, including Special. If Special is selected work with the referee to develop the Special power.

 

Psi score degrades each term as normal, but the total psionic power of the mindknight is found by adding psionic skill level to the Psi score. E.g. a mindknight musters out with Psi 5 and Telepathy-2. The character's net Telepathic ability is level 7. After mustering out the mindknight is considered fully trained to the limits of his or her abilities and cannot advance further in psionic skills.

 

Mindknight Training for Characters in other Careers

 

For those outside the Mindknight career the Mindknight Academies are treated as a Psionic Institute using the rules in Book 3, with the addition that the training also grants usage of a single Energy Blade skill at Rank 0. Any given world will have either a normal Institute or an Academy, not both. Roll on the chart below when an Institute is located. If the target number is met or exceeded on 1D, the training facility is a Mindknight Academy.

 

LocationTarget
Matarishan Federation Subsector2+
Adjacent Subsectors3+
Ley Sector4+
Gateway Quadrant5+
Sector Adjacent to Quadrant6+
Anywhere Else7+

 

External Link

Mondi Plasma Saber

 

Category: Articles
All items in the Articles category are non-canonical

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